Posts tagged frame rate
In the first part of this series we addressed some of the cinematic properties, which follow from the size and proportions of the capturing frame, be it film or digital. This second article is concerned with the temporal aspects of the cinematic look. More precisely, the characteristics of the image following from specific frame rate and shutter speed choices. For decades these characteristics have been almost unchanging, with deviations only used for special effects. This constancy has made them perhaps the most defining features of the cinematic look. Read More
In my previous article I argued that high frame rates are good for 3D. This was based on both philosophical grounds and on reasons connected to ease of perception when watching 3D. But there is another side to the debate, and I have unintentionally alluded to it with arguing that 3D is as a step towards realism. So lets have a go at the idea of shooting at a specific frame rate as an artistic choice. Read More
The screening of 48 fps footage from The Hobbit at CinemaCon has certainly divided the opinions in the movie industry and amongst film fans. We have been conditioned for decades to expect and appreciate the jerky and motion blurred look of 24 fps cinema. This new 48 fps fluid and crisp look is uncomfortable and unappealing. It is not cinematic. It reminds of cheap vintage television shows.
But 48 fps actually comes with benefits. Well, for 3D at least. Read More